Учебный Проект. Релиз 7. Класс Computer2: различия между версиями
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end implement polylineStrategy2 | end implement polylineStrategy2 | ||
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[[Category:Задачи]] | |||
[[Category:Игры]] |
Версия 09:45, 18 декабря 2007
Учебный Проект. Релиз 7 |
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/****************************************** Copyright (c) 2007. Prolog Development Center Written by: Victor Yukhtenko Class computer2 ******************************************/ class computer2:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class computer2 implement computer2 inherits genericComputer open core clauses new():- PolyLineBraneObj=polylineStrategy2::new(), setpolylineStrategy(PolyLineBraneObj). clauses getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. getPlayerDescriptor(game::ru)=polylineStrategy2::playerDescriptorRu_C. end implement computer2 /****************************************** Class polylineStrategy2 ******************************************/ class polylineStrategy2:polylineStrategy open core predicates classInfo : core::classInfo. constants playerDescriptorEn_C="Computer: Prognosis within Limited Depth". playerDescriptorRu_C="Computer: Прогноз на заданную глубину". end class polylineStrategy2 implement polylineStrategy2 open core, exception constants className = "polylineStrategy2". classVersion = "1.0". clauses classInfo(className, classVersion). facts maxDepth_V:positive:=5. genericComputer_V:genericComputer:=erroneous. clauses new():- defineSearchDepth(). clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. predicates defineSearchDepth:(). clauses defineSearchDepth():- DepthStr=humanInterface::getInput(humanInterface::searchDepth_S,toString(maxDepth_V)), not(DepthStr=""), !, try maxDepth_V:=toTerm(DepthStr), if maxDepth_V mod 2 = 0 then maxDepth_V:=maxDepth_V+1 end if catch _TraceID1 do humanInterface::announce(humanInterface::errorMustBeNumber_S,""), defineSearchDepth() end try. defineSearchDepth(). clauses successfulStep(PolyLine)=BestMove:- BestMove=successfulStep(maxDepth_V,PolyLine). predicates successfulStep: (positive Depth, juniourJudge::cell*)->juniourJudge::cell BestMove determ. clauses successfulStep(Depth,PolyLine)=SafeMove:- genericComputer_V:stepCandidate(PolyLine,PolyLine1,SafeMove), isSafeMove(Depth,PolyLine,SafeMove,PolyLine1), !. predicates isSafeMove:(positive Depth,juniourJudge::cell* PolyLine,juniourJudge::cell Move,juniourJudge::cell* PolyLineAfterMove) determ. clauses isSafeMove(_Depth,PolyLine,Move,_PolyLine1):- %this move wins list::isMember(Move, PolyLine), !. isSafeMove(Depth,_PolyLine,_Move,_PolyLine1):- %it is safe until that depth Depth>maxDepth_V-1, !. isSafeMove(Depth,_PolyLine,_MoveIn,PolyLine1):- %it is not loss move till the end of the depth limit not(_MoveOut=successfulStep(Depth+1,PolyLine1)). clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineStrategy2